Aces High: World War I Deadworld
Written by by Daniel R Davis

The Characters

Whether flying in the WWI planes or fighting in the trenches against the zombie hordes, it is recommended that the Cast Members be Survivors. No one is aware of the supernatural happenings in Germany as of yet. Things may even go as normal until one day the Cast runs up against something behind enemy lines that just should not be.

| The Strangeness | "Flying Circus" Pilot |

The Strangeness

Uber Soldat (German super-soldier)
STR 4 DEX 3 CON 3
INT 2 PER 2 WIL 2
DPs: 38
EPs: N/A
Spd: 18
Essence: 16

Skills: Brawling 2, Guns (Rifle) 2, Melee Weapon (Bayonet) 2 (and others that the ZM feels are appropriate)
Attack: Punch D4x4 (8); Kick D4x5 (10); by weapon

Weak Spot: All (0)
Getting Around: The Quick Dead (+10)
Strength: Strong Like Bull (+5); Damage Resistance (+5)
Senses: Like the Living; Life Sense (+3)
Sustenance: Who Needs Food? (+8)
Intelligence: Long Term Memory; Problem Solving; Language (+21)
Spreading the love: Nobody Loves Me/Special (-3)
Power: 55

This is the Super-Soldier of the German army. Created using Dr. Victor Frankenstein's theories, they are German soldiers who have fallen in battle. They have returned much faster and stronger than most humans. They seem to be able to shrug off many types of damage. When one of these soldiers die again, they are dragged off the field to be brought back to fight yet again. When parts are torn, cut, or blown off, the scientists just attach new ones and reanimate them. The Germans have been building Electro-Resuscitation facilities for the purposes of creating these "Franken-Zombies". A few of these places exist and their placement is completely up to the ZM. The facility has huge generators dedicated to the creation of lightning-like electrical output of the same type that created Frankenstein's Monster.

| top |

"Flying Circus" Pilot
STR 3 DEX 3 CON 3
INT 2 PER 2 WIL 2
DPs: 40
EPs: N/A
Spd: 12
Essence: 15

Skills: Brawling 2, Guns (Handgun) 2, Guns (Machine Gun) 3, Melee Weapon (Knife) 2, Piloting (Prop-plane) 4 (and others that the ZM feels are appropriate)
Attack: Punch D4x3 (6); kick D4x4 (8); by weapon

Weak Spot: All (0)
Getting Around: As in Life (+7)
Strength: Above the Norm (+3); Damage Resistance (+5)
Senses: Like the Living; Life Sense (+5)
Sustenance: Who Needs Food? (+8)
Intelligence: Long Term Memory; Problem Solving; Language; Teamwork (+25)
Spreading the love: Nobody Loves Me (-5)
Special Features: Hard to Kill 2 (+2)
Power: 66

The Red Baron's Jagdgeschwader consists of undead pilots who have returned from the dead while under his command. They seem to have an uncanny ability to coordinate attacks without any means of communication on board their planes. Their tattered planes shouldn't even be able to fly, but they do. The ZM can place them in any of the modified planes below in the Gear section.

| top |

The Characters

Personalities

Planes

The Conclusion

Resources

Deadworld by
Daniel R Davis-An avi d gamer and creator of many things unpublished. Hopes to become a full time writer for a game company or designer of his own game system some day. Current projects in the works are: Ristaria the RPG and many more Deadworlds for the AFMBE RPG. Current pipe dreams: An online store for Print on Demand full length and fully detailed adventures and worlds for various game systems.

Copyright © 1999 Eden Studios, Inc. All Rights Reserved.
Any questions or comments regarding All Flesh Must Be Eaten or this website, please send them to us.