Aces High: World War I Deadworld
Written by by Daniel R Davis
The Characters
Whether flying in the WWI planes or fighting in the
trenches against the zombie hordes, it is recommended that the Cast
Members be Survivors. No one is aware of the supernatural happenings
in Germany as of yet. Things may even go as normal until one day the
Cast runs up against something behind enemy lines that just should
not be.
| The Strangeness
| "Flying Circus" Pilot |
The Strangeness
Uber Soldat (German super-soldier)
STR 4 DEX 3 CON 3
INT 2 PER 2 WIL 2
DPs: 38
EPs: N/A
Spd: 18
Essence: 16
Skills: Brawling 2, Guns (Rifle) 2, Melee Weapon
(Bayonet) 2 (and others that the ZM feels are appropriate)
Attack: Punch D4x4 (8); Kick D4x5 (10); by weapon
Weak Spot: All (0)
Getting Around: The Quick Dead (+10)
Strength: Strong Like Bull (+5); Damage Resistance (+5)
Senses: Like the Living; Life Sense (+3)
Sustenance: Who Needs Food? (+8)
Intelligence: Long Term Memory; Problem Solving;
Language (+21)
Spreading the love: Nobody Loves Me/Special (-3)
Power: 55
This is the Super-Soldier of the German army. Created
using Dr. Victor Frankenstein's theories, they are German soldiers
who have fallen in battle. They have returned much faster and
stronger than most humans. They seem to be able to shrug off many
types of damage. When one of these soldiers die again, they are
dragged off the field to be brought back to fight yet again. When
parts are torn, cut, or blown off, the scientists just attach new
ones and reanimate them. The Germans have been building Electro-Resuscitation
facilities for the purposes of creating these
"Franken-Zombies". A few of these places exist and their
placement is completely up to the ZM. The facility has huge
generators dedicated to the creation of lightning-like electrical
output of the same type that created Frankenstein's Monster.
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"Flying Circus" Pilot
STR 3 DEX 3 CON 3
INT 2 PER 2 WIL 2
DPs: 40
EPs: N/A
Spd: 12
Essence: 15
Skills: Brawling 2, Guns (Handgun) 2, Guns (Machine
Gun) 3, Melee Weapon (Knife) 2, Piloting (Prop-plane) 4 (and others
that the ZM feels are appropriate)
Attack: Punch D4x3 (6); kick D4x4 (8); by weapon
Weak Spot: All (0)
Getting Around: As in Life (+7)
Strength: Above the Norm (+3); Damage Resistance (+5)
Senses: Like the Living; Life Sense (+5)
Sustenance: Who Needs Food? (+8)
Intelligence: Long Term Memory; Problem Solving;
Language; Teamwork (+25)
Spreading the love: Nobody Loves Me (-5)
Special Features: Hard to Kill 2 (+2)
Power: 66
The Red Baron's Jagdgeschwader consists of undead
pilots who have returned from the dead while under his command. They
seem to have an uncanny ability to coordinate attacks without any
means of communication on board their planes. Their tattered planes
shouldn't even be able to fly, but they do. The ZM can place them in
any of the modified planes below in the Gear section.
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Deadworld by
Daniel R Davis-An avi
d gamer and creator of many
things unpublished. Hopes to become a full time writer for a game
company or designer of his own game system some day. Current projects
in the works are: Ristaria the RPG and many more Deadworlds for the
AFMBE RPG. Current pipe dreams: An online store for Print on Demand
full length and fully detailed adventures and worlds for various game systems. |