It looks like a valuable addition to any mixer, but it can be more
than that. The desparate or insane could train herself to hold the
seltzer bottle and the lighter close together in order to fire a
burning stream of alcohol or other flamable liquid. She does this
short bursts (as experience teaches that longer streams cause the
bottle to light up). Each burst drains 1/10 of the bottle and can
reach 5 yards. Damage is the same as the balloons (1-2 hits, D4(2)
points per Turn; 3+ hits, D6(3) points per Turn). Any Rule of One
roll that results in a negative modifier causes the flame to run back
up to the bottle. This causes the user to take D6(3) points of
damage, and drop the bottle (breaks 50% of the time).
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